The vikings were actually kind to animals and enjoyed sponge cake.

Welcome to the Bork Bork Bork blog, in which I put up random roleplaying game material I dream up when bored. That's roleplaying games as in pen, paper, dice and a few people sitting around a table, not the kind that involves whips, naughty nurse outfits or the likes...

lördag 16 april 2011

Dragon Age: the White Wolf conversion.

I'm guessing I'm not the only one dissatisfied with the published pen & paper Dragon Age roleplaying game. Now, do I understand why they did it the way they did? Sure. They wanted it to hearken back to ye olden days of Gary Gygax and original D&D, and be simple to set up for play. Sure.

What they forgot was that original D&D was very, very simplistic, and built kind of (among a few other things) on the premise that the game master is only there to kill the player characters. It was based on war-game rules, after all. They also forgot that roleplaying games have evolved a lot in the past 30+ years, and that there are quite a few systems that could easily handle the setting as presented.

Before Dragon Age 2, I would very probably have used GURPS, or possibly straight-up D&D 3.5/Pathfinder. After DA2, I can't see any other solution than Exalted. 1st edition, too.

Hear me out.

Have you looked at the talent trees in DA2? Go ahead and do so, I'll wait.

*twiddles thumbs*

Back? Good. They look exactly like the charm trees in Exalted, don't they? Complete with prerequisites and everything.

So basically, what comes next is tying the Talent trees to Attributes or Skills. Oh, and making the races in Storyteller. And balancing mages versus non-mages...

Oh, and...no, I won't include rules for playable Qunari. Those guys are fucking creepy.

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